#ifndef IMAGEMANAGER_H_INCLUDED
#define IMAGEMANAGER_H_INCLUDED
 
#include <SFML/Graphics.hpp>
 
#include "resource_manager.h"
 
class ImageManager : public ResourceManager< sf::Image > {
private:
protected:
    virtual sf::Image* load( const std::string& strId );
public:
};
 
extern ImageManager gImageManager;
 
#endif // IMAGEMANAGER_H_INCLUDED

